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- FITini
-
- // This is the Park Fountain Object
-
- [ObjectClass]
- l ObjectTypeNum = 18 //Misc Terrain Object
-
- [ObjectType]
- st Name = "fountain" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 0x7
- l Appearance = 0x020001DC
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for this building
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
- f ExtentRadius = 25 // Extent Radius in Meters
-
- [TreeData]
- l BuildingName = 468
- ul DmgLevel = 13 // How much damage before changing to destroyed shape
- l SetImpassable = 1
- // l XImpasse = 3
- // l YImpasse = 3
- l LowTemplate = 0x18000000
- l HighTemplate = 0x00000018
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- FITend